Sword Geometry

Sword Geometry is an arena brawler where every fighter, sword and stadium is built from simple shapes. Pick a weapon and two spells, step into the arena and be the last one standing.
This game features:
- swords, axes and more, each with its own swings and guard
- spells to throw, freeze, snare and burn your way through a round
- a new stadium every match: grass, ice, sand, mud and lava, with weather that changes how the ground plays
- team fights and free-for-alls against bots
- couch co-op and versus for up to four players with controllers
- online play: make a room and share its code, or join a queue
- unlocks that give you more ways to fight, never more power
Plays in the browser with keyboard and mouse, a controller, or touch on phones and tablets.
How it was made
- Language
- TypeScript and WebGL2, built with Vite
- Engine
- My own, built from my open-source libraries
- Code editor
- Visual Studio Code
- Changes
- v0.1 (October 17, 2026) Released on yopeyopey.com
Coded with the help of Claude.


