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You play games. I make games. I hope we meet.
Cleaning up the attic
October 6, 2018

Another quick refresh of the website. We’re getting closer to launching Shmush: The Spinning. I’m growing excited. The game is now feature complete–meaning all the game features I planned on adding are now working. The next stop is content complete: when all the levels are finished. After that I’ll likely need to squash the remaining bugs and then release it.

I continue to tweak this website. The menus are better and the individual game pages are much cleaner. I think I’m almost done playing with it, which is nice since I have lots of other things I should be doing.

New Logo
September 29, 2018

Did you notice the new logo on my website? I was tired of not having a logo with animated eyes. I don’t know what it is about animating eyes, but I really enjoy it. It’s a small thing that requires relatively little code but it makes me happy every time I see googly eyes that move.

Work continues unabated on Shmush: The Spinning. I’m adding lots of polish and features that will hopefully keep people playing. The game itself is rather fun now and hopefully I’m not the only one who will think so.

I don’t have a firm release date, but my todo list has gotten very small. I still have lots of marketing things to finish, so it probably is a few weeks out. I have started thinking about my next game and started prototyping. I’ll keep you updated.

Marketing Partner
September 4, 2018

I would have released my next game (another in the Shmush universe) a month ago, but I decided to do something special this time: I hired a marketing group to help me.

About a year ago I was chatting with a former colleague about YOPEY YOPEY. When we got to talking about the business side of my games he wondered how much time I spent on marketing. I spent a lot of time building my website, which is a form of marketing. But that clearly was not what he meant. When I embarrassingly told him I release my games to the internets and hope someone plays them, he looked at me for a long time. He said I should spend at least as much time on marketing as developing.

Knowing my tolerance for speaking to strangers, I decided to seek help with that aspect of development. I have been working with a marketing company for a month now on my next release. Their suggestions resulted in a lot of reworking and polishing, particularly around the progression of the game. Hopefully this translates into a better game. I’m also planning to spend actual money on marketing. Not sure what the ROI for this investment will be, but I’m hopeful (ever the optimist). If nothing else it will be a great learning opportunity.

Besides my next game, I have a bunch of other games at various points of completion. Once this one goes gold, I’ll figure out which one to concentrate on. My hope is that the marketing works out and I can apply the same degree of polish (and money) to publishing my next game.

New yopeyopey.com Website
August 20, 2018

I have a new website! In preparation for launching my next game (spoiler: it’s a Shmush game!), I’ve been sprucing up the place. I also added this fancy news/blog area. You never know, I could actually start writing again. Do you remember those days? I certainly do, and it’s one of my ongoing regrets that I don’t do more of it.

Notice the cool creatures bouncing around the screen? Yes, that was totally worth a full day of programming. It was a bit scary to go back into some of my old code to pull out the creature code. Surprisingly, it was easier than I expected. It only took so long because I’ve released so many games!

I have been hard at work on a number of projects. Checkout my wife’s fancy new artist page. (I’ve been going on a bit of a website tear these past few weeks.) But I will soon return to my love of making games. I have two more games queued up after this one. And I have dreams of making a non-puzzle game again.